Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Tech/Science

The First Descendant: Endgame Focus on Strategic Depth and Party Play

All 103 new weapons in the Elden Ring DLC Elden Ring: Shadow Of The Erdtree boss locations Best Pals in Palworld Baldur’s Gate 3 classes The MawLatestNewsReviewsHardwareFeaturesVideosGuidesBestest BestsFree gamesSupportersRSSDealsPodcastsDiscordSupport usJoin our newsletterVisit our storeSign in / Create accountIf you click on a link and make a purchase we may receive a small commission. Read our editorial policy.Home News The First DescendantThe First Descendant’s endgame won’t be about “meaningless DPS” or “piling on specs”New looter shooter to focus on strategic depth and “party play”Image credit: Rock Paper Shotgun/NexonNews by Nic Reuben Staff WriterPublished on June 27, 2024 3 commentsFollow The First DescendantLive service games such as The First Descendant – a Warframe-ish co-op looter shooter coming next month – can often suffer from a chronic case of numbers-itis, a tragic and goopy disease that stagnates game feel, letting raw and tasteless maths multiply and overwhelm what I, in all my critical wisdom, call “fun button pushy.” Developer NEXON Games were kind enough to answer a few of my questions recently, and most of all, I wanted to know how they’d immunised their endgame against this miserable ailment. The aim, NEXON tell me, is in motivating players to try out different approaches to combat rather than relying on flat progression.The First Descendant brings Warframe style looter shooting this July“While The First Descendant does involve specs progression, it doesn’t drive the endgame through meaningless DPS and damage floater progressions,” says creative director Minseok Joo. He namechecks 19 ‘descendant’ characters, 22 different unique ‘ultimate weapons’, and “over 500” modules – slottable upgrades. All of which will hopefully keep things fresh. “We’re focusing on launching more attractive strategies in parallel, rather than continually piling on specs. We are focusing our efforts to motivate players to try various strategies.”“For the endgame content,” Joo says, “combat evolves to focus even more on skills.” A focus of The First Descendant is pitting teams of players against massive bosses, a few of which you can peek in the trailer below. “We’ve prepared moments where players can shine during party play. One example is the scene where the player tears off weakened parts of the boss by hanging on. It’s a scene where a skilled player, using the grappling hook expertly, disables and staggers the boss for the party.”The First Descendant│Gameplay Sneak Peek│Summer Game Fest 2024Watch on YouTubeNot every boss will require this kind of coordination, Joo says. “The Void Intercept Battles that you come across when progressing through the main story can be cleared adequately alone. However, the VIB at difficult levels require equipments, modules, and teamwork that are capable of incapacitating boss mechanics.”I’m cert

LEAVE A RESPONSE

Your email address will not be published. Required fields are marked *