Best Early Game Ships in Skull and Bones
Get your hands on the best early game ships in Skull and Bones to dominate the high seas. Whether you prefer high damage output, sturdy tank-like ships, or supportive vessels, there are options to suit your playstyle. Check out the Blaster Sloop, Sentinel Cutter, and Bombardier Padewakang for a competitive edge in the early hours of the game.
How to Defeat the Maangodin Ghost Ship in Skull and Bones
Conquer the Maangodin Ghost Ship in Skull and Bones with our guide. Target the weak points and navigate treacherous waters to emerge victorious in this eerie encounter. Learn how to defeat the level 8 target featured in the ‘Oceans Apart’ quest and prepare for the battle in open waters.
Skull and Bones: How to Play PvP in the Pirate Game
Skull and Bones, the highly anticipated pirate game from Ubisoft, is set for full release on February 16, 2024. While the game primarily focuses on PvE, players can engage in PvP through World Events or contracts such as Cutthroat Cargo Hunt and Hostile Takeover. Stay tuned for updates on crossplay, achievements, land combat, multiplayer capacity, and more.
Skull and Bones: How to Solve the Relics of the Past Treasure Map and Find the Lost Sea People Relic
Learn how to solve the Relics of the Past treasure map and find the Lost Sea People Relic in Skull and Bones. Follow the guide to locate the relic at Fort Louis outpost in the Tenina Coast region and embark on an exciting treasure hunting adventure in the game.
Skull and Bones Launching on PlayStation 5 with Immersive Features
Experience the thrill of Skull and Bones on PlayStation 5, with an Open Beta from February 8-11. Utilizing the immersive features of the PS5, including the DualSense controller and 3D Audio, players will embark on a challenging pirate adventure set in the Indian Ocean during the Golden Age of Piracy. The game’s use of the DualSense controller’s haptic feedback and rumble feature creates a unique and immersive naval combat experience, offering players a distinct sensation for each shot fired and feedback based on in-game actions and environment.