Maintaining Balance in Vecna: Eve of Ruin for High-Level D&D Gameplay
Vecna: Eve of Ruin, the final campaign in the decade-long run of 5th edition Dungeons & Dragons, presents a challenge for game designers to maintain balance and prevent high-level characters from disrupting the game’s narrative with their immense power. Wizards of the Coast has implemented clever strategies such as Nondetection spells and restrictions on teleportation abilities to ensure a balanced and immersive experience for players at all levels.