Mass Effect and Dragon Age fans were in for a surprise as it was revealed that the sprinting mechanics in these beloved games were merely illusions. Last year, it came to light that Dragon Age Inquisition’s horse ‘sprint’ was not actually increasing speed but creating the illusion of speed through camera effects. Now, it has been uncovered that Mass Effect 1 also employed a similar trick to give the appearance of sprinting.
BioWare veteran John Ebenger disclosed this revelation, explaining that the sprinting in Mass Effect 1 did not enhance speed but manipulated the camera’s field of view to simulate increased velocity. This tactic was utilized due to technical limitations at the time, where the game’s loading capabilities restricted actual speed enhancements.
While the original versions of these games featured faux-sprint effects, BioWare has since rectified this in the Legendary Edition trilogy release of Mass Effect, where genuine sprinting has been introduced. Additionally, BioWare enthusiasts can anticipate a glimpse of ‘Dragon Age: The Veilguard’ and a new Mass Effect installment focusing on Liara’s return.
Stay tuned for more updates on these iconic franchises as BioWare continues to innovate and captivate fans with their immersive storytelling and gameplay experiences.