In an exciting development for the Warframe community, Digital Extremes has announced the long-awaited rework of Caliban, a Warframe character that has faced criticism for its performance and synergy. This rework, part of the Koumei and the Five Fates update, aims to enhance Caliban’s abilities and overall gameplay experience.
Caliban, known for its sentient-themed design, has struggled to find its place among the other Warframes due to a lack of internal synergy. Players have often felt that its abilities were not cohesive, leading to a confused identity within the game. However, with the upcoming changes, Caliban is set to receive significant improvements that will make it a more viable choice for players.
One of the most notable changes is the overhaul of Caliban’s abilities, making them smoother to cast and removing previous restrictions such as caps on affected enemies. This means players can now use Caliban’s powers more freely, allowing for more dynamic gameplay. Additionally, all of Caliban’s abilities will now inflict the new Tau status, which increases the likelihood of status procs from all sources, including those from allies.
Caliban’s Passive Ability
Caliban’s passive ability has also received a significant update. Now, even when Caliban is invulnerable, it can still gain stacks of Adaptive Armor. This change not only enhances Caliban’s survivability but also encourages players to engage more actively in combat.
Active Abilities Overview
The rework includes several key changes to Caliban’s active abilities, each designed to improve functionality and effectiveness:
First Ability: Razor Gyre
Razor Gyre serves as both a traversal tool and a health-stealing ability. Players can tap the ability to dash forward as a spinning vortex, hitting every enemy within range. For every enemy hit, Caliban gains 30 Health, which can overflow into Shields and then Overshields. This mechanic encourages aggressive play, as players can maintain their health while dealing damage.
Moreover, Razor Gyre will refund 25% of the ability’s energy cost upon hitting an enemy, making it a sustainable option in prolonged battles. The rework also changes the damage type to Tau Damage, allowing for a more synergy-focused gameplay experience. The base damage has been increased to 500, with lifted enemies receiving 1,000 base Tau Damage.
Second Ability: Sentient Wrath
Sentient Wrath has been revamped to align more closely with other crowd control abilities in Warframe. The removal of the target cap ensures that players can effectively control larger groups of enemies. Enemies affected by Sentient Wrath will now be immobilized, preventing them from escaping the ability’s effects.
This ability now deals 2,000 base Tau Damage, along with a 35% damage vulnerability, making it a potent option for crowd control. Additionally, the casting speed has been increased by 25%, allowing players to use it more efficiently in fast-paced combat scenarios.
Gameplay Enhancements
The rework of Caliban not only focuses on individual abilities but also enhances the overall gameplay experience for players using this Warframe. With the introduction of the Tau status effect and the removal of restrictions on abilities, Caliban is poised to become a more formidable force on the battlefield.
As players dive into the new update, they can expect to see a shift in how Caliban interacts with enemies and allies alike. The ability to synergize with teammates while debuffing foes will likely open up new strategies and playstyles, making Caliban a more attractive option for players looking to optimize their Warframe experience.
Overall, the Caliban rework represents a significant step forward for this character, addressing long-standing concerns and enhancing its appeal in the game. With the update now live, players are eager to explore the changes and discover the new possibilities that Caliban offers.