Baldur’s Gate 3 fans were in for a treat as the head writer of the game, Adam Smith, recently revealed some fascinating insights into the development process. In a recent interview with Rock Paper Shotgun, Smith discussed the potential of revisiting the iconic ‘academic dungeon’ prologue area, Candlekeep, from the original Baldur’s Gate game.
Candlekeep holds a special place in the hearts of many players as the starting point of the Baldur’s Gate series, offering introductory quests and a rich lore-filled environment. Smith expressed his enthusiasm for the idea of returning to Candlekeep in Baldur’s Gate 3, citing its significance as the birthplace of the Bhaalspawn and its potential for intriguing storytelling.
One of the standout concepts Smith shared was the inclusion of a character delving into the enigmatic Far Realms within Candlekeep, adding a layer of cosmic horror to the narrative. This character, a seer driven mad by his visions, would have offered players a unique and chilling exploration experience.
However, despite the compelling ideas for expanding Candlekeep in Baldur’s Gate 3, the team ultimately decided against it. Smith acknowledged the importance of maintaining the game’s pacing and narrative cohesion, highlighting the risk of diluting the player’s experience with unnecessary content.
While the prospect of revisiting Candlekeep in Baldur’s Gate 3 may have been tantalizing for fans, the team’s commitment to delivering a focused and engaging gameplay experience ultimately took precedence. Smith’s insights shed light on the creative process behind the development of Baldur’s Gate 3, showcasing the careful balance between expanding the game world and preserving its core narrative.